Difference between revisions of "Loot Tables"
(Created page with "Loot tables are used to randomise rewards during distribution. They can be edited in the admin panel by users with the '''Edit World Data''' power and are the only type of wor...") Tag: 2017 source edit |
m (Protected "Loot Tables": High traffic page ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))) |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
Loot tables are used to randomise rewards during distribution. They can be edited in the admin panel by users with the '''Edit World Data''' power and are the only type of world data that cannot be publicly viewed. | Loot tables are used to randomise rewards during distribution. They can be edited in the admin panel by users with the '''Edit World Data''' power and are the only type of world data that cannot be publicly viewed. | ||
− | + | =Usage= | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | = Usage = | ||
Loot tables must be created before they can be distributed as a reward. | Loot tables must be created before they can be distributed as a reward. | ||
After they have been created, they can be attached to the following: | After they have been created, they can be attached to the following: | ||
− | * Prompt rewards | + | *Prompt rewards |
− | * Box type items | + | *Box type items |
− | * Another loot table | + | *Another loot table |
− | Loot tables can be nested, chaining multiple loot tables to form a complex item selection system. Nesting many loot tables is not recommended, however, and care must be taken to avoid creating an infinite rolling loop. | + | Loot tables can be nested, chaining multiple loot tables to form a complex item selection system. Nesting many loot tables is not recommended, however, and <u>care must be taken to avoid creating an infinite rolling loop</u>. |
− | Upon claiming the reward (having a prompt approved, or opening a box type item) the final reward will be rolled accordingly. Each loot table will select only | + | Upon claiming the reward (having a prompt approved, or opening a box type item) the final reward will be rolled accordingly. Each loot table will select only <u>one (1)</u> of the rewards attached to it. |
− | = Editing = | + | =Editing= |
Loot tables require the following: | Loot tables require the following: | ||
Line 42: | Line 28: | ||
Under this section, you can choose the rewards that can be given out through this table. The following loot types can be selected: | Under this section, you can choose the rewards that can be given out through this table. The following loot types can be selected: | ||
− | * Item | + | *[[Items|Item]] |
− | * Currency | + | *(Optional) Any items of given raritie(s) ([[Updating: to 2.0.0|2.0.0]]) |
− | * Loot table | + | **Enable in the Extensions [[Config Files|Config File]] |
− | * None (no reward given) | + | *Item Category ([[Updating: to 2.0.0|2.0.0]]) |
+ | *(Optional) Any items of given raritie(s) in an item category ([[Updating: to 2.0.0|2.0.0]]) | ||
+ | **Enable in the Extensions [[Config Files|Config File]] | ||
+ | *[[Currencies|Currency]] | ||
+ | *Loot table | ||
+ | *None (no reward given) | ||
Additionally, you can specify the quantity and rolling weight. | Additionally, you can specify the quantity and rolling weight. | ||
Line 53: | Line 44: | ||
Weight represents the likelihood of the reward being selected. This is not a percentage (which is calculated in the Chance column) and does not have to add up to 100, although that may make it easier to keep track of. | Weight represents the likelihood of the reward being selected. This is not a percentage (which is calculated in the Chance column) and does not have to add up to 100, although that may make it easier to keep track of. | ||
− | = Test Rolling = | + | =Test Rolling= |
The loot table editing page provides a feature to generate test results for a loot table. Note that if the loot section has been edited, it must be saved beforehand for the changes to take effect. Additionally, if "None" is selected as a possible reward type, it will not show up as a result (so fewer results than rolls selected may be generated in this case). | The loot table editing page provides a feature to generate test results for a loot table. Note that if the loot section has been edited, it must be saved beforehand for the changes to take effect. Additionally, if "None" is selected as a possible reward type, it will not show up as a result (so fewer results than rolls selected may be generated in this case). | ||
− | = See Also = | + | =See Also= |
+ | |||
+ | *[[Items]] | ||
+ | *[[Currencies]] | ||
+ | *[[Prompts]] | ||
+ | *[[How Random is Random?]] | ||
− | + | [[Category:Documentation]] | |
− | |||
− | |||
− |
Latest revision as of 10:24, 20 June 2021
Loot tables are used to randomise rewards during distribution. They can be edited in the admin panel by users with the Edit World Data power and are the only type of world data that cannot be publicly viewed.
Contents
Usage
Loot tables must be created before they can be distributed as a reward.
After they have been created, they can be attached to the following:
- Prompt rewards
- Box type items
- Another loot table
Loot tables can be nested, chaining multiple loot tables to form a complex item selection system. Nesting many loot tables is not recommended, however, and care must be taken to avoid creating an infinite rolling loop.
Upon claiming the reward (having a prompt approved, or opening a box type item) the final reward will be rolled accordingly. Each loot table will select only one (1) of the rewards attached to it.
Editing
Loot tables require the following:
Name
This is the name used to identify the table internally. This name will only be shown in the admin panel when editing rewards; users will not be able to see this name, so it is recommended to make it descriptive to make loot table selection easier.
Display Name
This is the name that users will see, if a random reward will be given as a prompt reward. Users without the appropriate power are not able to see the rewards of a loot table as well as the odds, so you may want to choose a name that's appropriately cryptic depending on how transparent you would like to be about the rewards. (e.g. "A Random Prize" vs. "Item A OR Item B")
Loot
Under this section, you can choose the rewards that can be given out through this table. The following loot types can be selected:
- Item
- (Optional) Any items of given raritie(s) (2.0.0)
- Enable in the Extensions Config File
- Item Category (2.0.0)
- (Optional) Any items of given raritie(s) in an item category (2.0.0)
- Enable in the Extensions Config File
- Currency
- Loot table
- None (no reward given)
Additionally, you can specify the quantity and rolling weight.
Quantity is fairly straightforward, giving a fixed amount of the item or currency selected. In the case of loot tables, it rolls the loot table that number of times. For example, if you selected Loot Table A with a quantity of 2, it would roll Loot Table A 2 times, rather than once and double the reward.
Weight represents the likelihood of the reward being selected. This is not a percentage (which is calculated in the Chance column) and does not have to add up to 100, although that may make it easier to keep track of.
Test Rolling
The loot table editing page provides a feature to generate test results for a loot table. Note that if the loot section has been edited, it must be saved beforehand for the changes to take effect. Additionally, if "None" is selected as a possible reward type, it will not show up as a result (so fewer results than rolls selected may be generated in this case).