Difference between revisions of "Loot Tables"

From Lorekeeper Wiki
Jump to navigation Jump to search
(Created page with "Loot tables are used to randomise rewards during distribution. They can be edited in the admin panel by users with the '''Edit World Data''' power and are the only type of wor...")
Tag: 2017 source edit
 
m (Protected "Loot Tables": High traffic page ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
 
Loot tables are used to randomise rewards during distribution. They can be edited in the admin panel by users with the '''Edit World Data''' power and are the only type of world data that cannot be publicly viewed.
 
Loot tables are used to randomise rewards during distribution. They can be edited in the admin panel by users with the '''Edit World Data''' power and are the only type of world data that cannot be publicly viewed.
{| class="wikitable"
+
=Usage=
|Fold
 
 
 
Table of Contents
 
 
 
Usage
 
 
 
Editing
 
 
 
Test Rolling
 
 
 
See Also
 
|}
 
 
 
= Usage =
 
 
Loot tables must be created before they can be distributed as a reward.
 
Loot tables must be created before they can be distributed as a reward.
  
 
After they have been created, they can be attached to the following:
 
After they have been created, they can be attached to the following:
  
* Prompt rewards
+
*Prompt rewards
* Box type items
+
*Box type items
* Another loot table
+
*Another loot table
  
Loot tables can be nested, chaining multiple loot tables to form a complex item selection system. Nesting many loot tables is not recommended, however, and care must be taken to avoid creating an infinite rolling loop.
+
Loot tables can be nested, chaining multiple loot tables to form a complex item selection system. Nesting many loot tables is not recommended, however, and <u>care must be taken to avoid creating an infinite rolling loop</u>.
  
Upon claiming the reward (having a prompt approved, or opening a box type item) the final reward will be rolled accordingly. Each loot table will select only ONE (1) of the rewards attached to it.
+
Upon claiming the reward (having a prompt approved, or opening a box type item) the final reward will be rolled accordingly. Each loot table will select only <u>one (1)</u> of the rewards attached to it.
  
= Editing =
+
=Editing=
 
Loot tables require the following:
 
Loot tables require the following:
  
Line 42: Line 28:
 
Under this section, you can choose the rewards that can be given out through this table. The following loot types can be selected:
 
Under this section, you can choose the rewards that can be given out through this table. The following loot types can be selected:
  
* Item
+
*[[Items|Item]]
* Currency
+
*(Optional) Any items of given raritie(s) ([[Updating: to 2.0.0|2.0.0]])
* Loot table
+
**Enable in the Extensions [[Config Files|Config File]]
* None (no reward given)
+
*Item Category ([[Updating: to 2.0.0|2.0.0]])
 +
*(Optional) Any items of given raritie(s) in an item category ([[Updating: to 2.0.0|2.0.0]])
 +
**Enable in the Extensions [[Config Files|Config File]]
 +
*[[Currencies|Currency]]
 +
*Loot table
 +
*None (no reward given)
  
 
Additionally, you can specify the quantity and rolling weight.
 
Additionally, you can specify the quantity and rolling weight.
Line 53: Line 44:
 
Weight represents the likelihood of the reward being selected. This is not a percentage (which is calculated in the Chance column) and does not have to add up to 100, although that may make it easier to keep track of.
 
Weight represents the likelihood of the reward being selected. This is not a percentage (which is calculated in the Chance column) and does not have to add up to 100, although that may make it easier to keep track of.
  
= Test Rolling =
+
=Test Rolling=
 
The loot table editing page provides a feature to generate test results for a loot table. Note that if the loot section has been edited, it must be saved beforehand for the changes to take effect. Additionally, if "None" is selected as a possible reward type, it will not show up as a result (so fewer results than rolls selected may be generated in this case).
 
The loot table editing page provides a feature to generate test results for a loot table. Note that if the loot section has been edited, it must be saved beforehand for the changes to take effect. Additionally, if "None" is selected as a possible reward type, it will not show up as a result (so fewer results than rolls selected may be generated in this case).
  
= See Also =
+
=See Also=
 +
 
 +
*[[Items]]
 +
*[[Currencies]]
 +
*[[Prompts]]
 +
*[[How Random is Random?]]
  
* Items
+
[[Category:Documentation]]
* Currencies
 
* Prompts
 
* How Random is Random?
 

Latest revision as of 11:24, 20 June 2021

Loot tables are used to randomise rewards during distribution. They can be edited in the admin panel by users with the Edit World Data power and are the only type of world data that cannot be publicly viewed.

Usage

Loot tables must be created before they can be distributed as a reward.

After they have been created, they can be attached to the following:

  • Prompt rewards
  • Box type items
  • Another loot table

Loot tables can be nested, chaining multiple loot tables to form a complex item selection system. Nesting many loot tables is not recommended, however, and care must be taken to avoid creating an infinite rolling loop.

Upon claiming the reward (having a prompt approved, or opening a box type item) the final reward will be rolled accordingly. Each loot table will select only one (1) of the rewards attached to it.

Editing

Loot tables require the following:

Name

This is the name used to identify the table internally. This name will only be shown in the admin panel when editing rewards; users will not be able to see this name, so it is recommended to make it descriptive to make loot table selection easier.

Display Name

This is the name that users will see, if a random reward will be given as a prompt reward. Users without the appropriate power are not able to see the rewards of a loot table as well as the odds, so you may want to choose a name that's appropriately cryptic depending on how transparent you would like to be about the rewards. (e.g. "A Random Prize" vs. "Item A OR Item B")

Loot

Under this section, you can choose the rewards that can be given out through this table. The following loot types can be selected:

  • Item
  • (Optional) Any items of given raritie(s) (2.0.0)
  • Item Category (2.0.0)
  • (Optional) Any items of given raritie(s) in an item category (2.0.0)
  • Currency
  • Loot table
  • None (no reward given)

Additionally, you can specify the quantity and rolling weight.

Quantity is fairly straightforward, giving a fixed amount of the item or currency selected. In the case of loot tables, it rolls the loot table that number of times. For example, if you selected Loot Table A with a quantity of 2, it would roll Loot Table A 2 times, rather than once and double the reward.

Weight represents the likelihood of the reward being selected. This is not a percentage (which is calculated in the Chance column) and does not have to add up to 100, although that may make it easier to keep track of.

Test Rolling

The loot table editing page provides a feature to generate test results for a loot table. Note that if the loot section has been edited, it must be saved beforehand for the changes to take effect. Additionally, if "None" is selected as a possible reward type, it will not show up as a result (so fewer results than rolls selected may be generated in this case).

See Also