Extensions:MYO Item Tag
Description | A tag which redeems items into MYO Slots on the masterlist. |
---|---|
Author(s) | Junijwi |
Status | testing |
Github | MYO-item-tag |
LK Version | Unspecified |
This extension adds an item tag using lorekeeper's item tag system. This tag, called Slot, gives items the ability to be turned into MYO slots.
If you are using Extension:Stacked Inventories then install MYO-item-tag-stacks .
Each item gets its own settings for MYO slots, and will create MYO slots with those settings (for example, adding Slot to a Chicken Egg and setting the species to Chicken allows Chicken Eggs to hatch Chickens).
Installation
Pull the branch and push. No migration is necessary.
You need to apply the item tag to your item, and fill out all of the settings in that item tag. Be sure to set the tag to active! Otherwise you will be able to see it in the inventory's menu but not use it.
Configuration
You can change the tag setting in config\lorekeeper\item_tags.php
by changing the font color for slot.
Images are not set in the item tag settings, and items will use lorekeeper's DEFAULT masterlist image that you've already set.
If you want different images, for example based on species, I can recommend that you customize this in your Character Manager: app\Services\CharacterManager.php, line 237
237 // Use default images for MYO slots without an image provided
238 if(!isset($data['image']))
239 {
240 $data['image'] = asset('images/myo.png');
241 $data['thumbnail'] = asset('images/myo-th.png');
242 $data['extension'] = 'png';
243 $data['default_image'] = true;
244 unset($data['use_cropper']);
245 }
Is the default code in this section. You can set a switch to check for a certain variable (ex: species_id) and select an image based off of that variable. For example, World of Orrison uses: app\Services\CharacterManager.php, line 237
237 // Use default images for MYO slots without an image provided
238 if(!isset($data['image']))
239 {
240 switch($data['species_id']){
241
242 case null:
243 $data['image'] = asset('files/MYO/all.jpg');
244 $data['thumbnail'] = asset('files/MYO/all-th.jpg');
245 break;
246 case 1:
247 $data['image'] = asset('files/MYO/rrex.jpg');
248 $data['thumbnail'] = asset('files/MYO/rrex-th.jpg');
249 break;
250 case 2:
251 $data['image'] = asset('files/MYO/immanu.jpg');
252 $data['thumbnail'] = asset('files/MYO/immanu-th.jpg');
253 break;
254 case 3:
255 $data['image'] = asset('files/MYO/leyr.jpg');
256 $data['thumbnail'] = asset('files/MYO/leyr-th.jpg');
257 break;
258 case 4:
259 $data['image'] = asset('files/MYO/luto.jpg');
260 $data['thumbnail'] = asset('files/MYO/luto-th.jpg');
261 break;
262 case 5:
263 $data['image'] = asset('files/MYO/chimia.jpg');
264 $data['thumbnail'] = asset('files/MYO/chimia-th.jpg');
265 break;
266 case 6:
267 $data['image'] = asset('files/MYO/ptheran.jpg');
268 $data['thumbnail'] = asset('files/MYO/ptheran-th.jpg');
269 break;
270 case 7:
271 $data['image'] = asset('files/MYO/tolka.jpg');
272 $data['thumbnail'] = asset('files/MYO/tolka-th.jpg');
273 break;
274 case 8:
275 $data['image'] = asset('files/MYO/daemon.jpg');
276 $data['thumbnail'] = asset('files/MYO/daemon-th.jpg');
277 break;
278 case 9:
279 $data['image'] = asset('files/MYO/human.jpg');
280 $data['thumbnail'] = asset('files/MYO/human-th.jpg');
281 break;
282 default:
283 $data['image'] = asset('files/MYO/misc.jpg');
284 $data['thumbnail'] = asset('files/MYO/misc-th.jpg');
285 break;
286 }
287 $data['extension'] = 'jpg';
288 $data['default_image'] = true;
289 unset($data['use_cropper']);
290 }
The reason this is in CharacterManager rather than handled in the tag is so that it applies elsewhere, for example when creating MYO slots manually.
Usage
Be sure to set the tag to active! Otherwise you will be able to see it in the inventory's menu but not use it.
Troubleshooting
Feel free to @ me in the discord (Juni#0448) for any issues.